Still Waters

Description:

NAME: Still Waters
RACE: Half-Orc
CLASS: Martial Artist (mantis form)
LEVEL: 8
ALLIGNMENT: Good

STR: 20 (+5) CON: 13 (+1)
DEX: 20 (+5) INT: 9 (-1)
WIS: 12 (+1) CHA: 12 (+1)

HP: 61, Bloodied: 30, Surge Value: 15, Surges per day: 7

AC: 23 FORT: 22 (+2 v Breath) REF: 23 WILL: 18
resist melee 1

INIT: 11 SPEED: 7 (ignore 1st square of difficult terrain) 
PASS.INSIGHT: 20 PASS.PERC: 22

ATTACK: Unarmed Strike
attack bonus: 14, damage: d8+2+5

PRESSURE POINTS d8
Successfully do damage, declare target under effect of pressure points. Choose standard or move action – once per round, when that action is taken, the target takes damage. Save ends.

SKILLS
Acrobatics: 15, Athletics: 16, History: 3, Insight: 10, Perception: 12, Stealth: 14

FEATS
Improved Pressure Points = d8 dam
Three Organ Rake = choose to immobilize instead of pressure points
Fleeting Movement = hit with kata power, shift 1 square
Breath Resilient = +10 fort vs Breath
Ground Pound = 1d6 damage to opponents I've knocked prone

ITEMS
Sash of the Sunrider – +2 item bonus to Fort, Daily: Healing Free Action Trigger – become bloodied, effect – regain HP equal to 2x level of highest power you have not expended
Robes of the Master Monk = +2 Athletics, Daily Minor Action: regain 1 encounter power
Solar Wraps +2
Headband of the Wanderer = +2 Init, +2 Perc.
Bag of Holding
Acrobat Boots = +1 Acrobatics, At Will Minor Action Stand from prone
Adventurer's Gear
Potion of Healing

POWERS

Horizon Swing Martial Artist Attack 1
At-Will ✦ Chi, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1 [W] + Strength modifier damage and the target is knocked prone.
Mantis Form: If the target is knocked prone, they take damage equal to your Wisdom modifier.

Roundhouse Martial Artist Attack 1
At-Will ✦ Chi, Weapon
Standard Action Melee Weapon
Requirement: You must use unarmed strike
Target: One creature
Attack: Strength vs. AC
Hit: 1 [W] + Strength modifier damage and each enemy adjacent to you is pushed 1 square.
Mantis Form: The target is pushed a number of squares equal to your Wisdom modifier.
Level 21: 2 [W] + Strength modifier damage.

Glorious Feline Pounce Martial Artist Attack 1
Encounter ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength vs. AC
Special: You may shift 2 squares before the attack roll.
Hit: 2 [W] + Strength modifier damage and the target is knocked prone.
Minor Tiger Kata: Add your Dexterity modifier to the damage roll.
Minor Mantis Kata: On a successful hit, you may shift 2 squares after the damage roll.

Onyx Hand Blow Martial Artist Attack 3
Encounter ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Requirement: You must use unarmed strike
Target: One creature
Attack: Strength vs. AC
Minor Mantis Kata: You gain a +2 power bonus to the attack roll.
Hit: 2 [W] + Strength modifier damage and the target gains vulnerability 2 melee attacks until the end of your next turn.
Minor Tiger Kata: The target gains vulnerability 2 + Dexterity modifier until the end of your next turn instead

Walking on Clouds Martial Artist Utility 6
Encounter ✦ Chi
Move Action Personal
Effect: You fly up to 10 squares onto an unoccupied horizontal square or you fall.

Steel Claw Strike Martial Artist Attack 7
Encounter ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Requirement: You must use unarmed strike
Target: One creature
Attack: Strength vs. AC
Hit: 2 [W] + Strength modifier damage and you may designate the target under Pressure Points in addition to any other target that is affected by Pressure Points.
Minor Mantis Kata: The target takes a -2 penalty to attack rolls until the end of your next turn.
Minor Tiger Kata: The target gains vulnerability 5 to melee attacks until the end of your next turn.

Harmonious Jade Martial Artist Attack 1
Daily ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Requirement: You must use unarmed strike
Target: One creature
Attack: Strength vs. AC
Hit: 3 [W] + Strength modifier damage and the target is pushed 2 squares and knocked prone.
Major Kata: Make a secondary Strength vs. Fortitude attack against the target. If successful, the target takes damage equal to your Wisdom modifier and is immobi-lized (save ends).
Minor Mantis Kata: You may shift a number of squares equal to your Wisdom modifier.
Miss: Half damage and the target is pushed 1 square.  

Oaken Mantis Style Martial Artist Utility 2
Daily ✦ Chi, Stance
Minor Action Personal
Effect: While bloodied, you gain regeneration equal to 1 + your Wisdom modifier.

Akuma Toss Martial Artist Attack 5
Daily ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Requirement: You must use unarmed strike
Target: One creature
Attack: Strength vs. AC
Hit: 2 [W] + Strength modifier damage and the target is released from the grab. You then slide the target 3 squares and knock them prone.
Major Kata: The target takes an additional 1 [W] dam-age and you slide the target 5 squares instead.
Minor Mantis Kata: You slide the target a number of squares equal to 3 + your Wisdom modifier.
Miss: Half damage and the target is knocked prone.

Fury of the Ancients Martial Artist Attack 9
Daily ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3W + Strength modifier damage and slide the target 1 square. The target takes a -2 penalty to Fort (save ends).
Major Kata: Make second attack, Strength vs. Fort, 1W + Str mod damage and knocked prone.
Minor Kata: Spend a healing surge + 1d6
Miss: 1/2 damage and knocked prone

Bio:

Still Waters is a quiet soul, trained from birth by a small, reclusive order of martial artists to strike a balance between her inner and outer selves. Being a half-orc lends a certain … flavor .. to that balance. For someone who has spent her life tempering her body to become a perfect weapon, she is awfully honest and trusting to a fault. Six feet and two hundred pounds of bone and muscle, Still Waters has always been an accidentally imposing presence, and often strives for calm serenity if only to keep those around her at ease. Smart for an orc, she tends to run a bit behind the mental leaps of her non-orc companions. She is comfortable with this, however, trusting in her own earthy wisdom and the intelligence of her comrades. Still Waters lends her strength and skill to the Sunriders because it's the right thing to do. Simple as that.

Still Waters

Night Reign Skwishface