Still Waters (Tiger Form)

like the old Still Waters, only more tiger-y

Description:

NAME: Still Waters
RACE: Half-Orc
CLASS: Martial Artist (mantis form)
LEVEL: 10
ALLIGNMENT: Good

STR: 21 (+5) CON: 14 (+2)
DEX: 15 (+3) INT: 10 (+0)
WIS: 19 (+4) CHA: 13 (+1)

HP: 77, Bloodied: 38, Surge Value: 18, Surges per day: 8

AC: 23 FORT: 25 (+2 v Breath) REF: 21 WILL: 22
resist melee 1

INIT: 9 SPEED: 7 (ignore 1st square of difficult terrain) 
PASS.INSIGHT: 23 PASS.PERC: 25

ATTACK: Unarmed Strike
attack bonus: 15, damage: d10+2+5

SPEED OF THE TIGER
When you spend an action point, you gain a minor action in addition to a standard action.

SOUL OF THE TIGER
When you spend an action point to take an extra action, you may add your Wisdom modifier to all damage rolls until the end of your next turn.

PRESSURE POINTS d8
Successfully do damage, declare target under effect of pressure points. Choose standard or move action – once per round, when that action is taken, the target takes damage. Save ends.

FEATS
Improved Pressure Points = d8 dam
Fleeting Movement = hit with kata power, shift 1 square
Breath Resilient = +10 fort vs Breath
Ground Pound = 1d6 damage to opponents I've knocked prone
Body Lock = Once per encounter you can choose to forgo pressure points and deny the target from using a move or minor action, save ends.
Three Organ Rake = choose to immobilize instead of pressure points

ITEMS
Sash of the Sunrider – +2 item bonus to Fort, Daily: Healing Free Action Trigger – become bloodied, effect – regain HP equal to 2x level of highest power you have not expended
Robes of the Master Monk = +2 Athletics, Daily Minor Action: regain 1 encounter power
Solar Wraps +2
with an unarmed strike, you regain hitpoints as if you spent a healing surge   
Headband of the Wanderer = +2 Init, +2 Perc.
Bag of Holding
Acrobat Boots = +1 Acrobatics, At Will Minor Action Stand from prone
Adventurer's Gear
Potion of Healing
Wraps of the Divine Winds +3
 - Critical +3d6 radiant damage
 - Power: At Will, free action, all damage dealt by this weapon is radiant damage. Another free action returns this damage to normal.
 - Power: Daily, Radiant, Free action, use this power when you hit with an unarmed strike, you regain hitpoints as if you spent a healing surge 

POWERS

Razor Claw Style Martial Artist Utility 2
Daily ✦ Chi, Stance
Minor Action Personal
Effect: Once per round, if you successfully hit a target, reduce one of the target's resistances by your Wisdom modifier unitl the end of your next turn

Stalking Tiger Style Martial Artist Utility 6
Daily ✦ Chi, Stance
Minor Action Personal
Effect: Add +1 to any damage roll you make during the round for each square you move int eh same round up to your Strength modifier.

Blazing Tiger Style Martial Artist Utility 10
Daily ✦ Chi, Stance
Minor Action Personal
Effect: Unarmed strike deals an extra 1d4 damage. Unarmed strike critical hits deal an extra 1d10 damage.

Face Rake Martial Artist Attack 1
At-Will ✦ Chi, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1 [W] + Strength modifier damage. The next consecutive use of this power gains a +1 bonus to the attack roll.
Tiger Form: For each consecutive use of this power, you gain a +1 cumulative bonus to damage rolls.

Spirit Drain Martial Artist Attack 1
At-Will ✦ Chi, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1 [W] + Strength modifier damage. If the target attacks you before the beginning of your next turn, the target takes 2 damage.
Tiger Form: The target takes damage equal to your Wisdom modifier.

Glorious Feline Pounce Martial Artist Attack 1
Encounter ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength vs. AC
Special: You may shift 2 squares before the attack roll.
Hit: 2 [W] + Strength modifier damage and the target is knocked prone.
Minor Tiger Kata: Add your Dexterity modifier to the damage roll.
Minor Mantis Kata: On a successful hit, you may shift 2 squares after the damage roll.

Onyx Hand Blow Martial Artist Attack 3
Encounter ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Requirement: You must use unarmed strike
Target: One creature
Attack: Strength vs. AC
Minor Mantis Kata: You gain a +2 power bonus to the attack roll.
Hit: 2 [W] + Strength modifier damage and the target gains vulnerability 2 melee attacks until the end of your next turn.
Minor Tiger Kata: The target gains vulnerability 2 + Dexterity modifier until the end of your next turn instead

Steel Claw Strike Martial Artist Attack 7
Encounter ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Requirement: You must use unarmed strike
Target: One creature
Attack: Strength vs. AC
Hit: 2 [W] + Strength modifier damage and you may designate the target under Pressure Points in addition to any other target that is affected by Pressure Points.
Minor Mantis Kata: The target takes a -2 penalty to attack rolls until the end of your next turn.
Minor Tiger Kata: The target gains vulnerability 5 to melee attacks until the end of your next turn

Savage Heart White Tiger Master Attack 11
Encounter ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Requirement: You must use unarmed strike
Target: One creature
Attack: Strength vs. AC
Hit: 2 [W] + Strength modifier damage and the target cannot take an attack action on their next turn. 
Face Rake Kata: Target takes an additional 1W damage
Spirit Drain Kata: Target is slowed until the end of your next turn.

Chest Crush Martial Artist Attack 1
Daily ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Requirement: You must use unarmed strike
Target: One creature
Attack: Strength vs. AC
Hit: 2 [W]+Strength modifier damage and target takes ongoing 5 damage (save ends).
Major Kata:  the target take an additional 1[W] damage
Minor Tiger Kata:  The target has a -2 penalty to end the ongoing damage.
Miss: Half damage and the target takes ongoing 2 damage (save ends).

Flashing Tiger Martial Artist Attack 5
Daily ✦ Chi, Kata, Weapon
Standard Action Melee Weapon 
Target: One creature
Special: you may shift 2 squares before the attack roll
Attack: Strength vs. AC
Hit: 3 [W] + Strength modifier damage
Effect: You may shift 2 squares after the damage roll
Major Kata: You shift a number of squares equal to your Wisdom modifier after the damage roll. In addition, you gain a +2 power bonus to AC and Reflex until the end of your next turn.
Minor Tiger Kata: On a successful attack, the target takes ongoing 5 damage (save ends)

Tiger Pounce Martial Artist Attack 9
Daily ✦ Chi, Kata, Weapon
Standard Action Melee Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2W + Strength modifier damage and the target is grabbed until they escape. Each round the target begins their turn grabbed by this power, they take your Wisdom modifier in damage.
Major Kata: Each round the target begins their turn grabbed by this power, they take 1d10+your Wisdom modifier damage instead.
Minor Tiger Kata: The target takes a -4 penalty to escape the grab.
Miss: half damage
Miss: 1/2 damage and knocked prone

Bio:

Still Waters (Tiger Form)

Night Reign Skwishface