Tatlos Ossler

A middle aged destin y knight and Sunrider leader

Description:
Tatlos Ossler
Level 16 Soldier

Medium Natural Humanoid
XP 1,400
Initiative +1 ♦ Senses Perception +9
HP 152; Bloodied 76
AC 32; Fortitude 32, Reflex 29, Will 30
Speed 5
Painful Decisions (Standard, At-Will) ♦ Radiant, Weapon
+23 vs. AC; 1d10+7 and until the end of Tatlos’ next turn, if the target makes an attack that does not include him, the target takes 1d6 radiant damage.
Stunning Presence (Standard, Encounter) ♦ Weapon
+23 vs. AC; 3d10+7 and the target is stunned (save ends).
After Effect: Target takes 1d10+7 damage.
Miss: Half damage and stunned until the end of Tatlos’ next turn.
Solar Backlash (Standard, Encounter) ♦ Weapon
+23 vs. AC; 3d10+7 damage and the target is marked until the end of Tatlos’ next turn. If the target makes an attack that doesn’t include him, the target takes 1d10+7 damage.
Control Destiny (Standard, At-Will) ♦
Close Burst 10; Mark the target. The target remains marked until you mark another target. If the marked target makes an attack that doesn’t include Tatlos, you can, as an immediate reaction, force the target to reroll the attack roll and keep the lower of the two rolls.
Alignment Unaligned ♦ Languages Cerian, Tyrish
Skills History +15, Intimidation +18
<table> <tr> <td>Str 24 (+15)</td> <td>Dex 12 (+9)</td> <td>Wis 12 (+9)</td> </tr> <tr> <td>Con 16 (+11)</td> <td>Int 14 (+10)</td> <td>Cha 20 (+13)</td> </tr> </table>
Equipment Bastard Sword, Platemail, Shield

Bio:

Tatlos joined the Sunriders soon after Felocia and quickly made a name for himself as a savvy politician. In his youth he was a capable knight for the kingdom of Solis but left the kingdom just before the Night Reign. He fled away from the conflict into Sadire where he attempted to make a name for himself among the nobles.

Tatlos Ossler

Night Reign Luke