Mara Sil’owen’elli

A warrior caste elf determined to reclaim her homeland

Circle Dancer
Mara Sil’owen’elli
Level 13 Skirmisher

Medium Fey Humanoid
XP 800
Initiative +8 ♦ Senses Perception +17
HP 130; Bloodied 65
AC 28; Fortitude 26, Reflex 28, Will 26
Speed 7
Speed Step (Standard, At-Will) ♦ Weapon
Shift 1 square before the attack roll; +18 vs. AC; 1d8+7 damage (+1d8 on a critical hit)
Blow Back (Standard, ) ♦ Weapon
+18 vs. AC; 2d8+7 damage (+1d8 on a critical hit) vand push the target 5 squares. If the target leaves the circle of power, they take 2d8 damage.
Sun Avenger (Standard, Encounter) ♦ Weapon
+18 vs. AC; 3d8+7 damage (+1d8 on a critical hit) and the target takes a -4 penalty to attack rolls (save ends).
Elven Accuracy (Free, Encounter) ♦
Reroll an attack roll and keep the second result.
Circle of Power (Standard, At-Will) ♦ Zone
Close Burst 4; the burst creates a zone in which you fight. Once per round, you can add 6 damage to a damage roll.
Alignment Good ♦ Languages Tyrish, Cerian
Skills Acrobatics +11, Perception +13
<table> <tr> <td>Str 12 (+7)</td> <td>Dex 22 (+12)</td> <td>Wis 18 (+10)</td> </tr> <tr> <td>Con 14 (+8)</td> <td>Int 18 (+10)</td> <td>Cha 12 (+7)</td> </tr> </table>
Equipment Hide, Thinblade


Mara Sil’owen’elli was born to a warrior caste family deep within the forest of Lothanewi. Raised as a traditionalist, Mara trained to be the perfect warrior for her people. Then the Night Reign came and the shadow elves deceived her people and cast them from the homeland. With her family dead, Mara helped organize the elven resistance.

To assist in the resistance, Mara has not been shy in gaining help from anyone willing to help. She forged an alliance with the Eladrin to gain access to the Avangard portals and paid cushani and dragonborn mercenaries to bolster her forces. No cause is more dear to her than retaking her homeland, no matter the cost.

Mara Sil’owen’elli

Night Reign Luke